01
- C / C++
- Custom TURN, custom SFU, and performance-sensitive media components.
02
- Rust
- Systems and backend components in the distributed platform.
03
- TypeScript
- Platform services, web/client integration, and SDKs.
04
- Go
- Backend and microservice infrastructure.
05
- WebRTC
- Real-time audio and video transport.
06
- P2P
- Direct media topology for rooms that do not need centralized routing or processing.
07
- Custom SFU
- Multi-party routing, recording-capable sessions, and centralized media paths.
08
- Custom TURN
- Connectivity through restrictive NAT and firewall environments.
09
- Custom signaling
- Session control, room state, and media-topology management.
10
- E2EE
- Protection of communications content across supported media paths.
11
- mTLS
- Machine authentication between distributed infrastructure nodes and central services.
12
- REST API
- Server-side platform and customer-system integration.
13
- iOS / Android / TypeScript / C++ SDKs
- Client-side integration across mobile, web, and native applications.
14
- Recorder
- Preservation of separate participant media tracks.
15
- Composer
- Requested multi-participant layouts for recordings and live-stream output.